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Developing a framework for designing microcosmic microcosmic computer games and examining its effectiveness in learning the principles

Volume 10, Issue 33, Summer 2016, Pages 7-32

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Abstract The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in learning the principles. To achieve this goal, a combination research method was used. In the qualitative section, the inductive analysis was used to obtain the framework and in the quantitative section for internal accreditation, a survey questionnaire was used by experts and a pre-test and post-test with control group were used to evaluate external validity. By analyzing data on computer game mechanics, 32 important computer game engineers were extracted and matched with a variety of topics. The mechanics proposed for internal accreditation were sent to 25 education and training specialists and the results of the analysis of the internal validity of the framework assessment showed that the proposed framework for teaching cognitive subjects had a good reputation. Also, to obtain the external validity of the proposed framework for learning principles, 40 students were enrolled in control groups. The results of covariance analysis to examine the effectiveness of external validation also showed that there is a significant difference between the game design based on the proposed framework and the existing game.